NICHOLAS' WEIRD ADVENTURE 2 OFFICIAL WALKTHROUGH AND FAQ --WALKTHROUGH-- This walkthrough is meant for players to use as a final resort only when they're really, really stuck. Or you hate cryptograms. Basically, if you are just annoyed and not getting any fun out of playing, that's when the walkthrough should be used. -OPENING- The game starts with Nicholas walking out of the mall. The dark wizard Morth then steals his DVD. Choose whichever responses to Morth's questions you want; it doesn't affect the future gameplay. Afterwards, Nicholas is teleported to Eumoritown, where he decides to reclaim the DVDs and get Ultimate Walrus Power before Morth does. -EUMORITOWN- Go into the house on the right side of the screen and talk to the girl inside. Tell her that you would like to try her pie. Then, when she asks if you like it, tell her that it could use a little more sugar. If you tell her you like it, you will enter an endless loop of confirmation until you tell her you don't like it. Afterwards, she will throw the pie into the recycle bin and run into her room crying. Take the pie and leave the house. Go up one screen to Central Eumoritown and tell the sewer guard you want to fall in. Give him the pie and he will leave. Drop down into the sewer, take the bowling ball out of the garbage pile, then go back into the beam of light. You will be back in North Eumoritown. Go left to the next screen and you will be in the front yard of the Spooky Mansion. Look at the skeleton and take the train ticket. Go right, then down, then left to the Eumoritown train station. Talk to the man in the ticket booth and tell him you have a train ticket. He'll say you missed your train ride, but he'll give you a half-refund. Go right, then up to North Eumoritown, then into the Car Wash. Let him wash and chrome your bowling ball to make the ball all shiny. Re-enter the sewer and put the shiny bowling ball into the hologram. You will enter the Walrus Temple, where you will find the location of the first DVD. Pick up the dead fish from beneath the pipe and leave the sewer. Go down two screens to the Eumoritown Docks. Talk to the fisherman and trade your dead fish for his live fish. Go up, up and right to Sea World. Show Lord Shamu-Shamu the fish and he wil swallow you. -INSIDE LORD SHAMU-SHAMU- On one of the whale's teeth, you will find a bottle. It has a message in code that tells you what order you should touch the discolored teeth in: left, right, middle, right, left, right, middle, right. You can then allow yourself to be swallowed. Examine the stomach acid and you will pick some up in your bottle. Go let one screen and use the stomach acid to dissolve the gunk. Go up to the right of the vending machine and pick up the empty bottles. Go back right one screen and into Jonah's Grille. Talk to the cashier and ask him what you can get for free. Ask him another question, then look inside the recycle bin and take the broken PRM. Take a straw from the right of the soda machine, then leave. Nicholas will realize he can use the straw as a handle for the PRM. Go back into Jonah's Grille and refill the empty bottles you found. Then leave once more, go left and use the PRM on the vending machine to make it take in the drinks and dispense money. Go back into Jonah's Grille and talk to Jonah. Buy some tumor tots and go back outside. You can then use the tots as a raft to cross Lord Shamu Shamu's stomach acid. Once you are through the small intestine, you will fall down into the large intestine where a cyborg fish will blow you away with a laser. The voice of a Sea World employee will fire you back up to fight the fish, but you are fired way too far up and out of the whale. -MORTH'S CASTLE- After a brief conversation with Morth, you will enter the castle. Play his arcade game, which it is impossible to win. Talk to the guard to the right of the game and he'll give you the Red Key Kard in exchange for your tumor tots. Use the Kard to open the door and enter the next room. Go left to the food court and talk to the bartender. He likes to act mean, and won't give you anything. Talk to the guard in the yellow shirt six times and he will tell you that the bartender is actually a nice once you get to know him, and just has a mean veneer. Tell the bartender about his niceness and he'll give you mustard to squirt in the yellow-shirted guard's face to prove how mean he is. Instead of doing what the bartender tells you, go right one screen and examine the door to the tech room. It needs a Yellow Key Kard to open. Nicholas will squirt the mustard onto the Red Key Kard to turn it yellow. Go right into the tech room. On the monitor of the left computer is a cryptogram. The key to solving it is Morth's signature on the monitor to the right. If solved, the cryptogram tells you the order to push the central computer's buttons to change Activenture from hard mode to easy mode. The order is right, left, left, right. Now Activenture is possible to beat, and in fact incredibly easy unless you deliberately try to lose. Go back left and down into Morth's entrance hall and play Activenture again. Take the key down one screen and enter the hole. You have won the game, and your reward is a hearty "CONGRENDULATES!". Go up one screen and talk to the guard in green clothing. Once he finds out you beat the arcade game, he will explode and let you through into Morth's room. -ENDING- Watch it for yourself. Jeez. --FAQ-- (In order of most to least frequently asked) Q: So, I hear (from you) that there's a secret room in the game. Can you give me any significant hints as to where it is? A: The only hints I'll say are that it has something to do with the stick figure picture in the Eumoritown shop, that you must do something many times, you must finish exactly at the right time, and you must do another thing much later. Then you can access the secret room. Q: How likely is it to find the room? A: Without any hints, nigh impossible. With that hint, still very unlikely that you'll find it, no matter how many times you try. Still, if I said any more, I'd give it away. <=( Q: Does it have anything to do with the pie girl, the haunted house, the crack in the elder's wall, the train, or the rocket launcher? A: No. Q: I don't think there really is a secret room. You probably just made it up so that people would keep playing it and you'd get more hits. A: It's really there; it's just that the likelihood of finding it is so close to impossible that it may as well actually be impossible. Q: If you don't expect anyone to ever find it, what's the point of making a secret room? A: I've always had a fascination with "secrets", particularly secret rooms and things of the such. And not just in games. As a child, I often liked to make up stories about how I or one of my family members found a secret passage in our house to a hidden room. As for video games, it began with something that any Pokemon fan of the 1990s with an internet connection should remember: the "Pokegods". At age ten, I was on Pokemon websites all the time, most of them crummy websites made by people slightly older than me. There were many jokesters on these websites who liked to spread false rumors about Pokegods, ridiculously powerful Pokemon that could only be gotten by doing ridiculously elaborate and practically impossible things, like beating the Elite Four thirty times without saving or healing, or talking to someone a thousand times after you've caught all 150 Pokemon without using a Gameshark, etc. Though I was pretty sure these were fake, I really wanted them to be real. So, I decided that if I ever made a video game, I would put a ridiculously hard to find secret in it for real, just for fun. I seriously didn't expect it would drive people crazy like this. I was originally going to put a secret room in the first Nicholas' Weird Adventure, but I was rushing to finish it and decided that a secret room wasn't really that important. Q: What the pfargtl is that chihuahua doing there?! WHAT IS THE POINT OF THAT THING?!?!?! A: It's mainly just there because I get amusement out of confusing people. Actually, there was this space between the pie girl's house and the bushes that looked big enough for Nicholas to walk through, but I didn't want him to be able to walk through it. I would have to redo the warp effect if I redrew the bushes to make them bigger, which would be impossible as I used the trial for Adobe After Effects to do that effect, and my trial period had expired. So, I figured I'd have a dog walk up and block the path. I I found the concept amusingly random, and started to work on the dog in question. The problem was that I didn't want to spend a long time drawing a walk cycle for something so trivial. I put off making the walk cycle and eventually came up with the idea of just having the dog rise demonically out of the ground. I would give no explanation for this within the game, and Nicholas wouldn't regard it as particularly odd. I burst into laughter on the spot imagining how confused people would be when the game was over and they still hadn't figured out why that strange chihuahua was present. I recounted my idea to Ramon (a friend since seventh grade, the composer of the game's music, and eponymous character of a certain walrus-related show), and we both just found the idea hilarious. So, in the dog went more for my amusement than for the amusement of anyone else playing the game. Q: Is there really a rocket launcher in the game? A: No. That was a joke. I added the rocket launcher joke way before I had ever thought of putting the chihuahua in the game, just as sort of a prank on players in the way that people made up rumors about Pokegods, only mine was supposed to be more obviously a joke. Q: If you can't get the key to the haunted house or collect the remaining two DVDs, why did you make it look like you can? A: The truth is, the game was originally intended to be almost two times longer than it ended up being, but after a year and a half of working on the game, I just couldn't motivate myself to work on it anymore. I was programming the fight with the cyborg fish (yes, you were originally able to fight it), but couldn't get myself motivated to finish the complex code and just decided to have the canon anticlimactically blast you out of the whale up to Morth's castle, where the game would end shortly afterward. I figured it would be funny, and it would be okay to be anticlimactic since the first game's ending was the epitome of anticlimax. Many of my favorite things have intentionally anticlimactic endings (the Monty Python movies), and I find anticlimaxes quite jocular. Q: I'm going to PM you until you tell me where the secret room is. A: I'm glad you're so enthusiastic about my game, but I can't tell you any more in a PM than I did in this FAQ. If you spam me, I'll block you. Q: If you don't tell me where the secret room is, I'll hunt you down, cut you open, and make you jump rope with your own intestines! A: O_O